Day 10: IPv4 Header
CCNA 200-301 Study Guide: The IPv4 Header
Overview
What is the IPv4 Header?
The IPv4 header is the Layer 3 Operations
1.0 The Role of the (Network LayerLayer) (LayerProtocol 3)
Data TheUnit primarythat role of the Network Layer is to provide logical addressing and path determination to move data between different networks.enables:
-
PDU:RoutingThe—ProtocolSendingDatadataUnitbetweenatdevicesLayeron3separateis the Packet.networks -
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Error checking — Detecting corruption in the header itself
2.0
Position Analyzingin the Stack:
Application Data
↓ (encapsulated in)
TCP/UDP Segment (Layer 4)
↓ (encapsulated in)
IPv4 Packet (Layer 3) ← IPv4 Header
↓ (encapsulated in)
Ethernet Frame (Layer 2)
Key Purpose: The IPv4 header tells routers where the packet came from (source IP) and where it's going (destination IP), allowing them to make forwarding decisions.
IPv4 Header Structure
Overall Header Layout
32-bit boundaries (4-byte words)
[VERSION][IHL][DSCP][ECN] [TOTAL LENGTH]
[IDENTIFICATION] [FLAGS][FRAGMENT OFFSET]
[TTL][PROTOCOL] [HEADER CHECKSUM]
[SOURCE IP Routing TableADDRESS (Exam32 Obj.bits)]
[DESTINATION IP ADDRESS (32 bits)]
[OPTIONS (Optional, Variable Length)]
Header Size
Minimum size: 20 bytes (no options)
Maximum size: 60 bytes (with options)
The routingminimum table20 bytes is a router's primary map of the network.standard Eachfor entrymost provides the instructions needed to forward a packet toward its final destination.packets.
ComponentsComplete ofField a Routing Table EntryReference
|
|
|
Purpose
Version
4
IP version (4 for IPv4, 6 for IPv6)
IHL
4
Header length in 4-byte increments
DSCP
6
Quality of Service prioritization
ECN
2
Congestion notification
Total Length
16
Entire packet size (header + data)
Identification
16
Fragmentation group identifier
Flags
3
Fragmentation control (DF, MF bits)
Fragment Offset
13
Position within fragmented packet
TTL
8
Hop count (prevents infinite loops)
Protocol
8
Encapsulated Layer 4 protocol
Header Checksum
16
Error detection for header only
Source IP
32
Sender's IP address
Destination IP
32
Receiver's IP address
Options
0–320
Optional features (rarely used)
Field Definitions
Version (4 bits)
Identifies the Internet Protocol version being used.
Value
Binary
Version
4
0100
IPv4 (current standard)
6
0110
IPv6 (next generation)
Note: The first field of every IP header is the version, so a device can immediately identify which IP version is being used.
IHL — Internet Header Length (4 bits)
Specifies the total length of the IPv4 header in 4-byte increments.
Why is this needed?
The Options field (last part of header) is variable in length. The IHL field tells the device where the actual data payload begins.
Calculation:
IHL value × 4 bytes = Header length in bytes
Example:
IHL = 5 → 5 × 4 = 20 bytes (standard minimum)
IHL = 15 → 15 × 4 = 60 bytes (maximum with options)
Valid Range:
IHL Value
Bytes
Meaning
5
20
No options present (most common)
6–14
24–56
Options present
15
60
Maximum size with options
Default: IHL = 5 (20 bytes) for packets without options.
DSCP — Differentiated Services Code Point (6 bits)
Used for Quality of Service (QoS) — prioritizing certain types of traffic.
What it does:
Marks packets with a priority/class level
Routers use this to make forwarding decisions
Can prioritize delay-sensitive traffic (VoIP, video streaming)
Can deprioritize non-critical traffic (file transfers, email)
Common Uses:
Voice over IP (VoIP) — High priority (low latency needed)
Video streaming — Medium-high priority
Regular web traffic — Standard priority
Backup/FTP transfers — Low priority
Note: Only meaningful if routers are configured to respect QoS markings.
ECN — Explicit Congestion Notification (2 bits)
Provides congestion feedback without dropping packets.
Traditional Approach (old):
Routers detect congestion → Drop packets
Sender notices packet loss → Reduces sending rate
Works, but wastes the dropped packets
ECN Approach (modern, optional):
Routers detect congestion → Mark packet with ECN bit (don't drop it)
Packet reaches destination → Receiver knows congestion occurred
Receiver notifies sender → Sender reduces rate
All devices still receive their data (more efficient)
Requirements:
Both sender and receiver must support ECN
Routers/network must be configured to use it
Not always enabled (legacy network compatibility)
Total Length (16 bits)
Specifies the total size of the entire IP packet — header + encapsulated data.
Important Details:
Measured in bytes (not 4-byte increments)
Minimum value: 20 bytes (IPv4 header with no data)
Maximum value: 65,535 bytes (2^16 - 1)
Example:
IPv4 Header: 20 bytes
TCP Segment: 40 bytes
Data: 400 bytes
Total Length: 20 + 40 + 400 = 460 bytes
MTU (Maximum Transmission Unit):
Typical MTU for Ethernet: 1500 bytes
If packet total length exceeds MTU, packet is fragmented
Identification (16 bits)
Groups fragmented packets together so they can be reassembled.
What it does:
If a packet is too large (exceeds MTU), it's split into fragments
Each fragment gets its own IPv4 header
All fragments from the same packet have the same Identification value
Receiving device uses this value to know which fragments belong together
Example Scenario:
Original packet: 4000 bytes (exceeds 1500 MTU)
Fragment 1: Header (20 bytes) + Data (1480 bytes) = 1500
Fragment 2: Header (20 bytes) + Data (1480 bytes) = 1500
Fragment 3: Header (20 bytes) + Data (1020 bytes) = 1040
All three fragments have: Identification = 5000 (same value)
Receiving host reassembles using this identifier
Flags (3 bits)
Control packet fragmentation behavior.
Bit #
Name
Purpose
0
Reserved
Always set to 0 (unused)
1
DF (Don't Fragment)
0 = fragmentation allowed, 1 = don't fragment this packet
2
MF (More Fragments)
1 = more fragments coming, 0 = last fragment or no fragments
Usage Examples:
DF Bit = 1 (Don't Fragment):
Used when fragmentation is undesirable
Example: Some VPN or tunneling protocols
If packet exceeds MTU and DF=1, router drops packet and sends ICMP error
Sender receives error and resends with smaller size
MF Bit = 1 (More Fragments):
Set to 1 on all fragments except the last one
Last fragment (or unfragmented packet) has MF = 0
Helps receiver know when it has received all fragments
Example:
Original: 3000 bytes, Identification = 100
Fragment 1: FLAGS = 001 (DF=0, MF=1 — more fragments coming)
Fragment 2: FLAGS = 001 (DF=0, MF=1 — more fragments coming)
Fragment 3: FLAGS = 000 (DF=0, MF=0 — last fragment, no more)
Receiver sees MF=0 on third fragment and stops waiting
Fragment Offset (13 bits)
Indicates the position of this fragment within the original unfragmented packet.
Measured in: 8-byte increments
Why it's needed:
Fragments can arrive out of order
Receiver uses offset to reassemble in correct order
Offset allows fragments as small as 8 bytes (efficiency)
Calculation:
Actual byte position = Fragment Offset × 8
Example:
Fragment Offset = 0 → Bytes 0–7 (first fragment)
Fragment Offset = 185 → Bytes 1480–1487 (fragment 2, after 185×8)
Fragment Offset = 370 → Bytes 2960–2967 (fragment 3)
TTL — Time To Live (8 bits)
Prevents packets from circulating infinitely through the network.
Original Purpose (historical):
Meant to represent packet's maximum lifetime in seconds
In practice, became a hop count mechanism
Modern Usage (hop count):
Each router decrements TTL by 1
When TTL reaches 0, router drops the packet
Prevents infinite loops (routing loops)
Common Default Values:
OS/Device
Default TTL
Windows
128
Linux
64
macOS
64
Routers
64 or 255
Recommended
64
Example Journey:
PC sends packet with TTL = 64
Router 1: TTL = 64 → Decrements to 63 → Forwards
Router 2: TTL = 63 → Decrements to 62 → Forwards
Router 3: TTL = 62 → Decrements to 61 → Forwards
...
Router 64: TTL = 1 → Decrements to 0 → DROPS packet
Prevents packet from traveling more than ~64 hops
Traceroute Uses TTL:
The traceroute command intentionally uses increasing TTL values to discover the path packets take:
Send packet with TTL=1 → Router 1 drops it, sends ICMP error
Send packet with TTL=2 → Router 2 drops it, sends ICMP error
Send packet with TTL=3 → Router 3 drops it, sends ICMP error
... continues until destination reached
Protocol (8 bits)
Identifies which Layer 4 protocol is encapsulated in the packet.
Common Protocol Numbers:
Protocol
Number
Purpose
ICMP
1
Internet Control Message Protocol (ping, traceroute)
IGMP
2
Internet Group Management Protocol (multicast)
TCP
6
Transmission Control Protocol (reliable)
UDP
17
User Datagram Protocol (unreliable, low latency)
OSPF
89
Open Shortest Path First (routing protocol)
Why routers need this:
Router reads protocol number
Knows what Layer 4 protocol to expect
Can make forwarding decisions based on protocol (e.g., route all TCP port 80 via certain interface)
Complete Protocol Numbers:
Internet Assigned Numbers Authority (IANA) Protocol Numbers
Header Checksum (16 bits)
Detects errors in the IPv4 header only.
How it works:
Sender calculates a checksum of all header fields
Sender stores checksum in Header Checksum field
Router receives packet
Router recalculates checksum from header fields
Router compares calculated checksum to Header Checksum field
If they don't match → packet is corrupted → packet is dropped
If they match → packet is valid → forward it
Important:
Only checks the IPv4 header, not the data payload
Does NOT check TCP/UDP segment or application data
TCP and UDP have their own checksum fields for data integrity
If header corrupted, packet is discarded (not retransmitted by IP layer)
Why separate checksums?
IP header is critical (routing decisions depend on source/destination)
Data errors are handled by Layer 4 protocols (TCP/UDP)
Separating concerns improves efficiency
Source and Destination IP Addresses (32 bits each)
Source IP Address:
IP address of the device that originated the packet
Set by the sender
Does not change during transit (unless NAT is involved)
Destination IP Address:
IP address of the device the packet is destined for
Set by the sender
Routers use this to make forwarding decisions
Routing Decision:
Router receives packet
↓
Router looks at Destination IP
↓
Router checks routing table: "Where do I send packets destined for X.X.X.X?"
↓
Router forwards packet out appropriate interface
↓
Packet travels to next hop (another router or destination)
Options (0–320 bits, variable)
Optional and rarely used — present only if IHL > 5.
When Options exist:
IHL field will be > 5
Example: IHL = 6 means 24 bytes (20 + 4 bytes of options)
IHL = 7 means 28 bytes (20 + 8 bytes of options)
Rare Options Examples:
Strict Routing — Specify exact route packet must take
Loose Routing — Specify certain routers packet must pass through
Record Route — Track which routers packet passes through
Timestamp — Record timestamps at each router
Why rarely used?
Add overhead (increased header size)
Not supported by many routers (security/efficiency reasons)
Can slow down routing decisions
Modern protocols (IPv6) handle these features differently
Fragmentation Example
Scenario: Packet Too Large for MTU
Application sends 3000 bytes to network with 1500 MTU
IPv4 Header created:
Source: 192.168.1.100
Destination: 192.168.1.200
Total Length: 3020 (20 header + 3000 data)
Router sees: 3020 > 1500 (MTU exceeded)
Fragmentation occurs:
Fragment 1:
IPv4 Header (20 bytes)
+ Data (1480 bytes)
= 1500 bytes total
Identification: 5000
Flags: 001 (DF=0, MF=1)
Fragment Offset: 0 (starts at byte 0)
Fragment 2:
IPv4 Header (20 bytes)
+ Data (1480 bytes)
= 1500 bytes total
Identification: 5000 (SAME)
Flags: 001 (DF=0, MF=1)
Fragment Offset: 185 (starts at byte 1480 = 185×8)
Fragment 3:
IPv4 Header (20 bytes)
+ Data (40 bytes)
= 60 bytes total
Identification: 5000 (SAME)
Flags: 000 (DF=0, MF=0 — last fragment)
Fragment Offset: 370 (starts at byte 2960 = 370×8)
Receiving host:
Gets Fragment 1 (offset 0)
Gets Fragment 3 (offset 370) — arrives first
Gets Fragment 2 (offset 185) — arrives last
Uses offsets to reassemble in correct order:
Bytes 0–1479 (Fragment 1)
Bytes 1480–2959 (Fragment 2)
Bytes 2960–2999 (Fragment 3)
Result: Complete 3000-byte data message
Summary Table: IPv4 Header Fields Quick Reference
Field
Bits
Function
Protocol Code
3.1.a
Identifies how the route was learned (e.g., C: Connected, S: Static, O: OSPF, D: EIGRP).Example
PrefixVersion
3.1.b4
TheIP destinationversion
4 (IPv4)
Network MaskIHL
3.1.c4
DefinesHeader thelength sizein of4-byte theunits
5 (e.g.,20 /24). Used for "longest match" decisions.bytes)
Next HopDSCP
3.1.d6
The IPQuality of theService
46 the local exit interface.(VoIP)
Admin DistanceECN
3.1.e2
TheCongestion "trustworthiness"notification
00 (Lower is better).none)
MetricTotal Length
3.1.f16
TheEntire "cost"packet calculatedsize
460
Gateway of Last ResortIdentification
3.1.g16
TheFragment Defaultgroup RouteID
5000
Flags
3
Fragment control
010 (DF bit set)
Fragment Offset
13
Position in original packet
0 (first)
TTL
8
Hop limit
64
Protocol
8
Layer 4 protocol
6 (TCP)
Header Checksum
16
Header error detection
Calculated
Source IP
32
Sender IP address
192.168.1.100
Destination IP
32
Receiver IP address
192.168.1.200
Options
Variable
Rarely used whenfeatures
(empty)
Key Concepts for Routing
How Routers Use the IPv4 Header
Router's processing:
1. Read Source IP → know where it came from
2. Read Destination IP → look up in routing table
3. Read TTL → decrement by 1
4. Recalculate Header Checksum → verify no corruption
5. Read Protocol → identify Layer 4 payload
6. Read Total Length → know packet size
7. Check if fragmentation needed (MTU comparison)
8. Forward out appropriate interface
TTL as a Loop Prevention Mechanism
Network with routing loop:
PC1 sends to 10.0.0.5 with TTL=64
↓
Router A: TTL 64→63, forwards to Router B
↓
Router B: TTL 63→62, forwards to Router A (loop!)
↓
Router A: TTL 62→61, forwards to Router B
↓
[continues looping...]
↓
Router: TTL=1, decrements to 0 Static→ RouteDROPS Typespacket
Obj.↓
Packet never reaches destination, but network not flooded
Without TTL, the packet would loop infinitely, consuming bandwidth.
Practical Example: Complete IPv4 Header
StaticScenario: routesPC1 aresends manuallyHTTP configuredrequest andto areweb resource-efficient.server
PC1 must(192.168.1.100) → Web Server (8.8.8.8)
IPv4 Header created:
Version: 4 (0100 in binary)
IHL: 5 (20 bytes, no options)
DSCP: 0 (normal priority)
ECN: 0 (no congestion)
Total Length: 546 (20 header + 40 TCP + 486 HTTP data)
Identification: 34521 (random ID for this packet)
Flags: 010 (DF bit set — don't fragment)
Fragment Offset: 0 (not fragmented)
TTL: 64 (default from Windows/Linux)
Protocol: 6 (TCP)
Header Checksum: 0xA2B4 (calculated checksum)
Source IP: 192.168.1.100
Destination IP: 8.8.8.8
Options: (none)
Routing decision:
Router looks at destination 8.8.8.8
Checks routing table: "8.8.8.0/24 → send via ISP gateway"
Forwards packet toward ISP gateway
Decrements TTL from 64 to 63
Recalculates checksum (TTL changed)
Forwards on WAN interface
Key Takeaways for CCNA
✅ IPv4 header minimum 20 bytes (no options), maximum 60 bytes (with options)
✅ IHL field indicates header length in 4-byte increments (5 = 20 bytes standard)
✅ Total Length = entire packet size (header + data), can be ableup to configure65,535 and verify these four types:bytes
✅
TTL prevents routing loops; decremented at each router; default ~64Default✅ Route:Protocol Thefield "Gatewayidentifies ofLayer Last4 Resort"protocol (6=TCP, 17=UDP, 1=ICMP)
✅ Fragmentation happens when packet exceeds MTU (usually 0.0.0.0/0).1500 Pointsbytes)
✅ Identification field groups fragments; all fragments of same packet have same ID
✅ Flags control fragmentation: DF (don't fragment), MF (more fragments)
✅ Fragment Offset in 8-byte increments allows out-of-order reassembly
✅ Header Checksum verifies header integrity only (not data)
✅ Source and Destination IP addresses never change in transit (IP layer perspective)
✅ DSCP used for QoS prioritization (optional)
✅ ECN enables congestion notification without packet drop (optional)
✅ Options field rarely used in modern networks
✅ Routers examine destination IP to themake ISP.forwarding decisions based on routing table
✅
TracerouteNetworkworks Route:by Asending pathpackets with increasing TTL values to a specific destination subnet (e.g., 192.168.10.0/24).
Host Route: Atrace route to a single IP address using a $/32$ mask (IPv4) or $/128$ (IPv6).destination
Floating Static Route: A backup route with a higher Administrative Distance (AD) than the primary dynamic route. It only appears in the routing table if the primary fails.
4.0 Core Layer 3 Operational Concepts
4.1 The Router's Forwarding Decision Logic (Exam Obj. 3.2)
When a router receives a packet, it uses a strict three-step hierarchical logic to find the "best path":
Longest Prefix Match: The router prefers the most specific route. A match for $/26$ always beats a match for $/24$.
Administrative Distance (AD): If the prefix lengths are identical, the router chooses the source with the lowest AD.
Connected: 0
Static: 1
OSPF: 110
Routing Protocol Metric: If the AD is also identical (same protocol), the path with the lowest calculated cost (metric) is chosen.
4.2 First Hop Redundancy (FHRP) (Exam Obj. 3.5)
The purpose of FHRP is to eliminate the single point of failure inherent in having only one default gateway.
Mechanism: Multiple physical routers act as a single Virtual Router.
Benefit: If the active physical router fails, a standby router takes over the virtual IP address seamlessly, ensuring continuous connectivity for end hosts without manual configuration changes.
5.0 CCNA Exam Quick Reference Summary
IP Connectivity: Domain 3; 25% of the exam.
Selection Hierarchy: Longest Match $\rightarrow$ AD $\rightarrow$ Metric.
OSPFv2: Requires knowledge of neighbor adjacencies and DR/BDR selection.
Static Routing: Know how to configure and verify Network, Host, and Floating routes.
FHRP: Understand its role in providing a resilient default gateway.