Day 10: IPv4 Header
The IPv4 Header
Overview
What is the IPv4 Header?
The IPv4 header is the Layer 3 (Network Layer) Protocol Data Unit that enables:
-
Routing — Sending data between devices on separate networks
-
Global connectivity — Reaching devices across the Internet
-
Protocol identification — Knowing what Layer 4 protocol is encapsulated
-
Error checking — Detecting corruption in the header itself
Position in the Stack:
Application Data
↓ (encapsulated in)
TCP/UDP Segment (Layer 4)
↓ (encapsulated in)
IPv4 Packet (Layer 3) ← IPv4 Header
↓ (encapsulated in)
Ethernet Frame (Layer 2)
Key Purpose: The IPv4 header tells routers where the packet came from (source IP) and where it's going (destination IP), allowing them to make forwarding decisions.
IPv4 Header Structure
Overall Header Layout
32-bit boundaries (4-byte words)
[VERSION][IHL][DSCP][ECN] [TOTAL LENGTH]
[IDENTIFICATION] [FLAGS][FRAGMENT OFFSET]
[TTL][PROTOCOL] [HEADER CHECKSUM]
[SOURCE IP ADDRESS (32 bits)]
[DESTINATION IP ADDRESS (32 bits)]
[OPTIONS (Optional, Variable Length)]
Header Size
-
Minimum size: 20 bytes (no options)
-
Maximum size: 60 bytes (with options)
The minimum 20 bytes is the standard for most packets.
Complete Field Reference
|
Field |
Bits |
Purpose |
|
Version |
4 |
IP version (4 for IPv4, 6 for IPv6) |
|
IHL |
4 |
Header length in 4-byte increments |
|
DSCP |
6 |
Quality of Service prioritization |
|
ECN |
2 |
Congestion notification |
|
Total Length |
16 |
Entire packet size (header + data) |
|
Identification |
16 |
Fragmentation group identifier |
|
Flags |
3 |
Fragmentation control (DF, MF bits) |
|
Fragment Offset |
13 |
Position within fragmented packet |
|
TTL |
8 |
Hop count (prevents infinite loops) |
|
Protocol |
8 |
Encapsulated Layer 4 protocol |
|
Header Checksum |
16 |
Error detection for header only |
|
Source IP |
32 |
Sender's IP address |
|
Destination IP |
32 |
Receiver's IP address |
|
Options |
0–320 |
Optional features (rarely used) |
Field Definitions
Version (4 bits)
Identifies the Internet Protocol version being used.
|
Value |
Binary |
Version |
|
4 |
0100 |
IPv4 (current standard) |
|
6 |
0110 |
IPv6 (next generation) |
Note: The first field of every IP header is the version, so a device can immediately identify which IP version is being used.
IHL — Internet Header Length (4 bits)
Specifies the total length of the IPv4 header in 4-byte increments.
Why is this needed?
The Options field (last part of header) is variable in length. The IHL field tells the device where the actual data payload begins.
Calculation:
IHL value × 4 bytes = Header length in bytes
Example:
IHL = 5 → 5 × 4 = 20 bytes (standard minimum)
IHL = 15 → 15 × 4 = 60 bytes (maximum with options)
Valid Range:
|
IHL Value |
Bytes |
Meaning |
|
5 |
20 |
No options present (most common) |
|
6–14 |
24–56 |
Options present |
|
15 |
60 |
Maximum size with options |
Default: IHL = 5 (20 bytes) for packets without options.
DSCP — Differentiated Services Code Point (6 bits)
Used for Quality of Service (QoS) — prioritizing certain types of traffic.
What it does:
-
Marks packets with a priority/class level
-
Routers use this to make forwarding decisions
-
Can prioritize delay-sensitive traffic (VoIP, video streaming)
-
Can deprioritize non-critical traffic (file transfers, email)
Common Uses:
-
Voice over IP (VoIP) — High priority (low latency needed)
-
Video streaming — Medium-high priority
-
Regular web traffic — Standard priority
-
Backup/FTP transfers — Low priority
Note: Only meaningful if routers are configured to respect QoS markings.
ECN — Explicit Congestion Notification (2 bits)
Provides congestion feedback without dropping packets.
Traditional Approach (old):
-
Routers detect congestion → Drop packets
-
Sender notices packet loss → Reduces sending rate
-
Works, but wastes the dropped packets
ECN Approach (modern, optional):
-
Routers detect congestion → Mark packet with ECN bit (don't drop it)
-
Packet reaches destination → Receiver knows congestion occurred
-
Receiver notifies sender → Sender reduces rate
-
All devices still receive their data (more efficient)
Requirements:
-
Both sender and receiver must support ECN
-
Routers/network must be configured to use it
-
Not always enabled (legacy network compatibility)
Total Length (16 bits)
Specifies the total size of the entire IP packet — header + encapsulated data.
Important Details:
-
Measured in bytes (not 4-byte increments)
-
Minimum value: 20 bytes (IPv4 header with no data)
-
Maximum value: 65,535 bytes (2^16 - 1)
Example:
IPv4 Header: 20 bytes
TCP Segment: 40 bytes
Data: 400 bytes
Total Length: 20 + 40 + 400 = 460 bytes
MTU (Maximum Transmission Unit):
-
Typical MTU for Ethernet: 1500 bytes
-
If packet total length exceeds MTU, packet is fragmented
Identification (16 bits)
Groups fragmented packets together so they can be reassembled.
What it does:
-
If a packet is too large (exceeds MTU), it's split into fragments
-
Each fragment gets its own IPv4 header
-
All fragments from the same packet have the same Identification value
-
Receiving device uses this value to know which fragments belong together
Example Scenario:
Original packet: 4000 bytes (exceeds 1500 MTU)
Fragment 1: Header (20 bytes) + Data (1480 bytes) = 1500
Fragment 2: Header (20 bytes) + Data (1480 bytes) = 1500
Fragment 3: Header (20 bytes) + Data (1020 bytes) = 1040
All three fragments have: Identification = 5000 (same value)
Receiving host reassembles using this identifier
Flags (3 bits)
Control packet fragmentation behavior.
|
Bit # |
Name |
Purpose |
|
0 |
Reserved |
Always set to 0 (unused) |
|
1 |
DF (Don't Fragment) |
0 = fragmentation allowed, 1 = don't fragment this packet |
|
2 |
MF (More Fragments) |
1 = more fragments coming, 0 = last fragment or no fragments |
Usage Examples:
DF Bit = 1 (Don't Fragment):
-
Used when fragmentation is undesirable
-
Example: Some VPN or tunneling protocols
-
If packet exceeds MTU and DF=1, router drops packet and sends ICMP error
-
Sender receives error and resends with smaller size
MF Bit = 1 (More Fragments):
-
Set to 1 on all fragments except the last one
-
Last fragment (or unfragmented packet) has MF = 0
-
Helps receiver know when it has received all fragments
Example:
Original: 3000 bytes, Identification = 100
Fragment 1: FLAGS = 001 (DF=0, MF=1 — more fragments coming)
Fragment 2: FLAGS = 001 (DF=0, MF=1 — more fragments coming)
Fragment 3: FLAGS = 000 (DF=0, MF=0 — last fragment, no more)
Receiver sees MF=0 on third fragment and stops waiting
Fragment Offset (13 bits)
Indicates the position of this fragment within the original unfragmented packet.
Measured in: 8-byte increments
Why it's needed:
-
Fragments can arrive out of order
-
Receiver uses offset to reassemble in correct order
-
Offset allows fragments as small as 8 bytes (efficiency)
Calculation:
Actual byte position = Fragment Offset × 8
Example:
Fragment Offset = 0 → Bytes 0–7 (first fragment)
Fragment Offset = 185 → Bytes 1480–1487 (fragment 2, after 185×8)
Fragment Offset = 370 → Bytes 2960–2967 (fragment 3)
TTL — Time To Live (8 bits)
Prevents packets from circulating infinitely through the network.
Original Purpose (historical):
-
Meant to represent packet's maximum lifetime in seconds
-
In practice, became a hop count mechanism
Modern Usage (hop count):
-
Each router decrements TTL by 1
-
When TTL reaches 0, router drops the packet
-
Prevents infinite loops (routing loops)
Common Default Values:
|
OS/Device |
Default TTL |
|
Windows |
128 |
|
Linux |
64 |
|
macOS |
64 |
|
Routers |
64 or 255 |
|
Recommended |
64 |
Example Journey:
PC sends packet with TTL = 64
Router 1: TTL = 64 → Decrements to 63 → Forwards
Router 2: TTL = 63 → Decrements to 62 → Forwards
Router 3: TTL = 62 → Decrements to 61 → Forwards
...
Router 64: TTL = 1 → Decrements to 0 → DROPS packet
Prevents packet from traveling more than ~64 hops
Traceroute Uses TTL:
The traceroute command intentionally uses increasing TTL values to discover the path packets take:
Send packet with TTL=1 → Router 1 drops it, sends ICMP error
Send packet with TTL=2 → Router 2 drops it, sends ICMP error
Send packet with TTL=3 → Router 3 drops it, sends ICMP error
... continues until destination reached
Protocol (8 bits)
Identifies which Layer 4 protocol is encapsulated in the packet.
Common Protocol Numbers:
|
Protocol |
Number |
Purpose |
|
ICMP |
1 |
Internet Control Message Protocol (ping, traceroute) |
|
IGMP |
2 |
Internet Group Management Protocol (multicast) |
|
TCP |
6 |
Transmission Control Protocol (reliable) |
|
UDP |
17 |
User Datagram Protocol (unreliable, low latency) |
|
OSPF |
89 |
Open Shortest Path First (routing protocol) |
Why routers need this:
-
Router reads protocol number
-
Knows what Layer 4 protocol to expect
-
Can make forwarding decisions based on protocol (e.g., route all TCP port 80 via certain interface)
Complete Protocol Numbers:
Internet Assigned Numbers Authority (IANA) Protocol Numbers
Header Checksum (16 bits)
Detects errors in the IPv4 header only.
How it works:
-
Sender calculates a checksum of all header fields
-
Sender stores checksum in Header Checksum field
-
Router receives packet
-
Router recalculates checksum from header fields
-
Router compares calculated checksum to Header Checksum field
-
If they don't match → packet is corrupted → packet is dropped
-
If they match → packet is valid → forward it
Important:
-
Only checks the IPv4 header, not the data payload
-
Does NOT check TCP/UDP segment or application data
-
TCP and UDP have their own checksum fields for data integrity
-
If header corrupted, packet is discarded (not retransmitted by IP layer)
Why separate checksums?
-
IP header is critical (routing decisions depend on source/destination)
-
Data errors are handled by Layer 4 protocols (TCP/UDP)
-
Separating concerns improves efficiency
Source and Destination IP Addresses (32 bits each)
Source IP Address:
-
IP address of the device that originated the packet
-
Set by the sender
-
Does not change during transit (unless NAT is involved)
Destination IP Address:
-
IP address of the device the packet is destined for
-
Set by the sender
-
Routers use this to make forwarding decisions
Routing Decision:
Router receives packet
↓
Router looks at Destination IP
↓
Router checks routing table: "Where do I send packets destined for X.X.X.X?"
↓
Router forwards packet out appropriate interface
↓
Packet travels to next hop (another router or destination)
Options (0–320 bits, variable)
Optional and rarely used — present only if IHL > 5.
When Options exist:
-
IHL field will be > 5
-
Example: IHL = 6 means 24 bytes (20 + 4 bytes of options)
-
IHL = 7 means 28 bytes (20 + 8 bytes of options)
Rare Options Examples:
-
Strict Routing — Specify exact route packet must take
-
Loose Routing — Specify certain routers packet must pass through
-
Record Route — Track which routers packet passes through
-
Timestamp — Record timestamps at each router
Why rarely used?
-
Add overhead (increased header size)
-
Not supported by many routers (security/efficiency reasons)
-
Can slow down routing decisions
-
Modern protocols (IPv6) handle these features differently
Fragmentation Example
Scenario: Packet Too Large for MTU
Application sends 3000 bytes to network with 1500 MTU
IPv4 Header created:
Source: 192.168.1.100
Destination: 192.168.1.200
Total Length: 3020 (20 header + 3000 data)
Router sees: 3020 > 1500 (MTU exceeded)
Fragmentation occurs:
Fragment 1:
IPv4 Header (20 bytes)
+ Data (1480 bytes)
= 1500 bytes total
Identification: 5000
Flags: 001 (DF=0, MF=1)
Fragment Offset: 0 (starts at byte 0)
Fragment 2:
IPv4 Header (20 bytes)
+ Data (1480 bytes)
= 1500 bytes total
Identification: 5000 (SAME)
Flags: 001 (DF=0, MF=1)
Fragment Offset: 185 (starts at byte 1480 = 185×8)
Fragment 3:
IPv4 Header (20 bytes)
+ Data (40 bytes)
= 60 bytes total
Identification: 5000 (SAME)
Flags: 000 (DF=0, MF=0 — last fragment)
Fragment Offset: 370 (starts at byte 2960 = 370×8)
Receiving host:
Gets Fragment 1 (offset 0)
Gets Fragment 3 (offset 370) — arrives first
Gets Fragment 2 (offset 185) — arrives last
Uses offsets to reassemble in correct order:
Bytes 0–1479 (Fragment 1)
Bytes 1480–2959 (Fragment 2)
Bytes 2960–2999 (Fragment 3)
Result: Complete 3000-byte data message
Summary Table: IPv4 Header Fields Quick Reference
|
Field |
Bits |
Function |
Example |
|
Version |
4 |
IP version |
4 (IPv4) |
|
IHL |
4 |
Header length in 4-byte units |
5 (20 bytes) |
|
DSCP |
6 |
Quality of Service |
46 (VoIP) |
|
ECN |
2 |
Congestion notification |
00 (none) |
|
Total Length |
16 |
Entire packet size |
460 |
|
Identification |
16 |
Fragment group ID |
5000 |
|
Flags |
3 |
Fragment control |
010 (DF bit set) |
|
Fragment Offset |
13 |
Position in original packet |
0 (first) |
|
TTL |
8 |
Hop limit |
64 |
|
Protocol |
8 |
Layer 4 protocol |
6 (TCP) |
|
Header Checksum |
16 |
Header error detection |
Calculated |
|
Source IP |
32 |
Sender IP address |
192.168.1.100 |
|
Destination IP |
32 |
Receiver IP address |
192.168.1.200 |
|
Options |
Variable |
Rarely used features |
(empty) |
Key Concepts for Routing
How Routers Use the IPv4 Header
Router's processing:
1. Read Source IP → know where it came from
2. Read Destination IP → look up in routing table
3. Read TTL → decrement by 1
4. Recalculate Header Checksum → verify no corruption
5. Read Protocol → identify Layer 4 payload
6. Read Total Length → know packet size
7. Check if fragmentation needed (MTU comparison)
8. Forward out appropriate interface
TTL as a Loop Prevention Mechanism
Network with routing loop:
PC1 sends to 10.0.0.5 with TTL=64
↓
Router A: TTL 64→63, forwards to Router B
↓
Router B: TTL 63→62, forwards to Router A (loop!)
↓
Router A: TTL 62→61, forwards to Router B
↓
[continues looping...]
↓
Router: TTL=1, decrements to 0 → DROPS packet
↓
Packet never reaches destination, but network not flooded
Without TTL, the packet would loop infinitely, consuming bandwidth.
Practical Example: Complete IPv4 Header
Scenario: PC1 sends HTTP request to web server
PC1 (192.168.1.100) → Web Server (8.8.8.8)
IPv4 Header created:
Version: 4 (0100 in binary)
IHL: 5 (20 bytes, no options)
DSCP: 0 (normal priority)
ECN: 0 (no congestion)
Total Length: 546 (20 header + 40 TCP + 486 HTTP data)
Identification: 34521 (random ID for this packet)
Flags: 010 (DF bit set — don't fragment)
Fragment Offset: 0 (not fragmented)
TTL: 64 (default from Windows/Linux)
Protocol: 6 (TCP)
Header Checksum: 0xA2B4 (calculated checksum)
Source IP: 192.168.1.100
Destination IP: 8.8.8.8
Options: (none)
Routing decision:
Router looks at destination 8.8.8.8
Checks routing table: "8.8.8.0/24 → send via ISP gateway"
Forwards packet toward ISP gateway
Decrements TTL from 64 to 63
Recalculates checksum (TTL changed)
Forwards on WAN interface
Key Takeaways for CCNA
✅ IPv4 header minimum 20 bytes (no options), maximum 60 bytes (with options)
✅ IHL field indicates header length in 4-byte increments (5 = 20 bytes standard)
✅ Total Length = entire packet size (header + data), can be up to 65,535 bytes
✅ TTL prevents routing loops; decremented at each router; default ~64
✅ Protocol field identifies Layer 4 protocol (6=TCP, 17=UDP, 1=ICMP)
✅ Fragmentation happens when packet exceeds MTU (usually 1500 bytes)
✅ Identification field groups fragments; all fragments of same packet have same ID
✅ Flags control fragmentation: DF (don't fragment), MF (more fragments)
✅ Fragment Offset in 8-byte increments allows out-of-order reassembly
✅ Header Checksum verifies header integrity only (not data)
✅ Source and Destination IP addresses never change in transit (IP layer perspective)
✅ DSCP used for QoS prioritization (optional)
✅ ECN enables congestion notification without packet drop (optional)
✅ Options field rarely used in modern networks
✅ Routers examine destination IP to make forwarding decisions based on routing table
✅ Traceroute works by sending packets with increasing TTL values to trace route to destination